Honestly, the whole 'build it and they will come' myth needs to die. I've seen too many indie devs pour months into an app and then wonder why nobody's downloading it.
If you're launching something like FlowPlay-floating video, background play, lightweight browsing-the biggest mistake is trying to be everything to everyone. The apps that actually grow have one crystal-clear positioning: 'the easiest app for X.' Not 'an app that does many things.'
ASO is important, but it's not a magic switch. Reviews, retention rates, uninstall rates, even how long people stare at your listing-it all counts. I'd focus on:
- Testing different screenshots and titles until one sticks
- Simplifying the onboarding to get people to the 'aha' moment in under 30 seconds
- Asking for reviews only when someone's had a natural win (e.g., after they successfully played a video in the background for the first time)
- Tracking exactly where users drop off in the funnel
Getting to 100 daily installs is iteration, not one big marketing stunt.
But the real lever? Community. Find where people are complaining about YouTube not playing in the background or floating windows being a pain. Drop genuinely helpful comments, and mention your app only when it's a natural fit. Reddit outperformed ASO for me by about 10x in the early days. The Play Store algorithm is brutal for new apps with zero reviews-store search might give you 5-10 a day, but a good Reddit thread can push 50+.
Retention is the hard part though. I spent months guessing which features users actually wanted. Ended up building loops: if someone uses the floating player for 3 consecutive days, offer them a tip on how to save battery-then ask for a review. Stuff like that.
And yes, reach out to tech YouTubers who review Android apps. Smaller channels are starving for content. Don't spam-find ones covering productivity or media apps, and pitch them the unique angle.
It's not a cheap fix. But it's the only one that scales.